IOS Review #118: Imbroglio

Title: Imbroglio
Developer: Michael Brough
Platforms: IOS Universal
Price: $3.99
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Between his titles like Zaga-33, Corrypt, and 868-Hack, Michael Brough is known for delivering odd abstract roguelikes and puzzlers that seem simple on the surface but gradually reveal a wealth of hidden depth and complexity. His newest work Imbroglio is no different, blending roguelike, RPG card game, and board game into  one challenging and engaging game
In some ways, 868-Hack veterans will feel at home with Imbroglio. The two share some similar elements and mechanics, such as randomly spawning enemies, the level layout shifting when you achieve a certain goal, enemies moving when you move and swiping towards them to attack, and so on. But while both share a similar skeleton, Imbroglio is its own beast. Choosing from a selection of different classes, each with their own unique abilities and deck limitations, your goal is to collect stars to increase your high score, evading or destroying enemies along the way.

Every star collected is another point to your score, but also alters the level layout and refills part of your health and mana bars; this aspect adds a risk-vs-reward element to increasing your score: how long can you use the level to your advantage, before needing to grab a star to balance out your health and mana. The two act as more of a resource to be managed, since certain weapons also draw from those meters to attack.
Yes, weapons. Imbroglio isn't your usual card game. After a certain score threshold is reached, you can build your deck of weapon tiles, ranging from swords that teleport you to a random spot or stun nearby enemies to ranged crossbows, and then use those tiles to construct the level floor. Standing over a weapon lets you use its properties, and killing enemies levels up that individual tile, unlocking new effects and buffs.

This complex interconnected web of class and tiles and board layout turn Imbroglio into a simple-to-play, but deep strategic roguelike. Finding synergies between different weapons, choosing the most opportune moment to gather a star, deciding which tile to use and when, Each class offers new strategies to master, due to the tiles they can or can't use. Every movement counts, as it can mean another enemy appearing or you being cornered. Every tile counts, as upgrading certain weapons can be more useful against different enemies. Every placement of those tiles count, as some can level up adjacent weapons or work in tandem against enemies.

Imbroglio is available for $3.99 on iPad and iPhone.

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